Overview[]
The Arboreal/Aquatic Sector is one of the 4 sectors in Garten of Banban III in which there are 5 rooms. The aforementioned Arboreal/Aquatic Sector which are The Flynn Room, The Spider Room, Toadster's Jail, The White Room, and The Assembly Call Room.
Locations[]
Spider Room[]
The Spider Room is a dark empty room that The Player does not get the ability to enter during the game due to Nabnab being inside. When the door is open, he will sprint out and eat The Player if they enter. Upon The Player bringing Nabnaleena to life in The Surgery Room she will run to The Spider Room when the spider assembly is called using the correct disk. She runs to the Spider Room where she meets Nabnab one more time. Shortly after that an unknown creature kidnaps Nabnab, causing Nabnaleena to sprint back into the Spider Room.
Flynn Room[]
The Flynn Room is a very large room in The Arboreal/Aquatic Sector and appears during Garten of Banban III. The rooms entrance is a large area that is high up with long stairs stretching all the way down to the floor where the Player has to walk up to the giant Stinger Flynn in the middle who's full size is seen in this room with all of his stingers touching the walls. This room also contains a Communication Kiosk to wake up Stinger Flynn, and the door to the White Room which can be unlocked via the white keycard.
Garten of Banban III[]
In Garten of Banban III The Player has to walk under Stinger Flynn while he is asleep, it seems to the Player like they are supposed to unlock and enter the large door on the other side of the room. The Player then walks up another set of tall stairs back up where they can see the closed eye of the giant Stinger Flynn but the door to the White Room where they think their supposed to go is locked and instead when they activate a Keycard Reader they see it wakes up Stinger Flynn and then he uses his electricity powers to stop the Player from being able to move forcing them to stare right into his eyes, then he tells the Player "You've had a rough day. I can tell." "You diligently wait for the moment you leave this wretched place with your child in hand, I can also tell" "Not to undermine your efforts, but I fear that moment may never come" "I cannot let it happen, and I will gladly show you why, but after I do, you take my advice" "Leave this place while you still can. Erase it from your memory. Move on and forget any of this ever happened, and I promise you... Tomorrow will be a better day" Stinger Flynn then uses his powers to place the player into The Beach dream. bringing Mr. Kabob Man to the entrance to the Bird room in front of a green small door and using his speech box will open the door, revealing the White Keycard. You can then go back to The Flynn Room and open the White door so you can enter the White Room.
Toadster's Jail[]
Toadsters Jail is a location located in The Arboreal/Aquatic Sector during Garten of Banban III. In the room The Player can find a large plain of grass with fake plastic trees placed around the room, there are also giant fake plastic flowers that are raised above the normal ground and also have a pink color. In the left side of the room there is an office area with stairs that can be walked up. In the office there is a single Criminal Bucket sitting at its desk. In the back of the room there is a large empty mat with green circles sprinkled throughout, in this area The Player must complete the Light Puzzle to receive a Keycard. If you go to the office there is a secret Keycard Reader you can activate that will activate doors that are placed on the wall allowing you to jump up and collect a secret tape.
Assembly Call Room[]
The -3 Break Room has several black plastic chairs, alongside wood-textured table tops, forming mismatched table-chair sets, where (presumably) ex-employees used to sit down and discuss things amongst each other during operating hours. The atmosphere of the -3 Break Room feels quite eerie, as the floor and ceiling are a darker shade of blue, whilst the walls are a shade of orange (similar to that in color of Stinger Flynn). The singular overhead light shown is off-centered, casting an odd light pattern on the floor, keeping the room somewhat non-illuminated. Looking closely at the foreground, a megaphone is visible on one of the walls which allows The Player to play audio disks. Vending machines, a drone-customization station, and several Givanium barrels are also seen in the background against the orange wall, with one of them being tipped over on its side. Looking at the closest table, you can see a Case Update Report.
White Room[]
The White Room is a room that appears in the Arboreal/Aquatic Sector during Garten of Banban III. It is a secret room that requires a special White Keycard to access. In the White Room you can find lots of gym equipment some desks as well as the hidden Tamataki & Chamataki depiction.
Garten of Banban III[]
In the Code Room if The Player activates Mr. Kabob Man's voice box early at the door to The Bird Room it will say "open sesame" and a secret closet will open with nothing in it except a singular White Keycard which if The Player walks all the way back to The Flynn Room in the Arboreal/Aquatic Sector where they will find that Stinger Flynn is missing and also that they can open the large white door at the other end of the room where they will find The White Room.