Overview[]
The Employee Exercise Sector is a sector in GoB IV. The sector itself seems to be dedicated to regular employee exercises to ensure the best work quality.
Rooms[]
There are several rooms in the sector. Some of which are behind unopenable doors.
Cognitive Testing[]
The cognitive testing section has several rooms that feature different environments that change for the test. Each room is adorned with a image beside the entrance doors for identification.
Box Room[]
The box room is a small room which has several boxes lining the walls. The room has yellow walls and spotlights on the ceiling lighting the room. The room is represented by a cube.
Living Room[]
The Living Room is the biggest room of the Cognitive Testing area. From the door is a dining table with chairs, plates and silverware. A blank painting is hung above the dining table on the wall closest to it which has two potted plants on the corners of said wall. On the wall with the entrance there is a couch with two small chairs on either side, a painting hung above it, and a table in front of it. Across from the couch lies a TV and some cabinets below it. The room is represented by a couch.
Bathroom[]
The Bathroom is a room accessed by the far wall of the living room. On the right side by the door is a sink with the toilet across from it. The bathtub is in the upper left corner with a soap holder on the left wall. The room is represented with a toilet.
Apple Tree Room[]
The Apple Tree Room has painted bright green walls with clouds and bird drawn on the wall. A apple tree is found growing in the room, a set of stairs lead to some grass covered in flowers. On the left side of the platform next to the door there is a outdoor table with 3 chairs. A couple watering cans are found on the right. The room is represented with a sun.
Timer Room[]
The Timer Room is the main part of the Cognitive Testing area. A TV with a button to start the test underneath is found at the end of the room. 5 other TVs are found on the walls with the pictures representing the 4 rooms in the area and nothing. These other TVS are used for answering the questions.
Physical Testing[]
The Physical Testing area only has one accessible room which is used for the Kittysaurus boss fight. The room is a big green room clouds and bird drawn on the wall. On the floor and ceiling green stripes are found connecting the floor buttons and X boards used in the room. Every wall has a door with the one you enter and the one on the right being normal sized and the others being massive.
Commutative Area[]
The Commutative Area has the green stripes leading between the rooms. On the far wall lies the Kittysaurus depiction and next to it some chars surounding a table. An the left is a room used for the actual test with another set of chairs around a table and a window peering in between the two rooms. The right wall has a door used for Employees who needed a break.
Bouncelia's Quest Room[]
The Bouncelia Quest Room is the break room in the Commutative Area. The room is completely dark, with only large turquoise mushrooms illuminating it. The walls have purple bricks like the ones in Bounceliaโs Castle. It also has the Queenโs throne. Here, the Player must collect 8 purple crystals and bring them to the Queen's throne.
Trivia[]
- The trailer showcased a much longer timer for the Cognitive Test reaching up to 8 minutes.
- It can be presumed the Cognitive Test was originally one game with six rounds but changed to three games with two rounds.