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Overview
The Feeding Sector is a mysterious sector with no explained use as Gv based bodies do not need substance to survive. The Feeding Sector has catwalks, small side room, long hallways, views into the abyss, and pathways designed for the movement of cases.
Rooms
Purple Catwalk
Purple Catwalk is a small catwalk overlooking the areas below, at one end, it has Givanium barrels. At the bottom of the bridge, it looks like a river. At the bottom lies a wooden table which may have been placed there for the trap.
Bittergiggle's Lab
Bittergiggle's Lab is an experimenting room containing several unfinished re-colors of Bittergiggle known as Experiment Jesters. Three tubes line the right wall with two Experiment Jesters keeping them in a stasis. A table is directly to the left with another table against the upper left corner. Givanium barrels are leaned against the walls and a whiteboard message is on the left wall between them.
Feeding Drone Puzzle
The Feeding Drone Puzzle is a large blue room with tunnels in the ceilings with several drone buttons and windows. X's are placed to give players an idea of what to do.
Abyss Balcony
The Abyss Balcony is a long room that gives a view of the Abyss. The room has 4 support pillars that hold the room up and whatever is above it.
Nabnab Chase Hallway
The Nabnab Chase Hallway is a long hallway with grayish-blue walls and pink waves. The floor and ceiling are a soft pink with blue waves and several lights. Halfway through it leads to a branching path with a normal catwalk hugging the wall and a massive pit with several platforms scattered about. In the bottom right corner is a small resting area with some vending machines and tables.
Scientific Study Room
The scientific study room is a medium sized room with a split of section in the upper left corner. Two sectioned off tables are placed on the right side with a unopenable door in-between them. The small room has a door on it's right wall and a large window on the lower wall. A closet is positioned in the upper left corner.
Trivia
- In the Garten of Banban IV trailer, Sheriff Toadster and Little Beak are present with the player, but in the game, Banban ties Mr. Kabob Man onto him, follows you instead.
- Bittergiggle's Lab is the first non-secret room to be completely optional in the series.
- You can go back to the Feeding Sector before going to the Employee Exercise Sector, where you can find both Banban and Nabnab are gone.
- If you click Mr. Kabob Man keycard reader the closet will open giving you a green keycard for a secret meeting room in the Ventilation Sector.