Overview[]
The Grounds Sector is a sector that appears at the start of Garten of Banban III and is in Floor -3. In the Sector you can find The Grounds Center, The -3 Cafeteria, and The Jumbo Watch Room. The main purpose of this sector is to provide a main entrance area for Floor -3.
Grounds Center[]

The Grounds Center is a location that appears in Garten of Banban III, In the room there is an opening that provides access to The The Lift which provides full movement between all sectors on floor -3. In the center of the room there is a big structural suport pillar with 2 smaller pillars branching out of it providing structural integrity to the room, there are also 4 couches aligned on each side of the pillar. In the corner of the room there is a small section of the room that is portioned off and called the "Information Kiosk" where people would presumably ask Workers for informatiom on where the lift connects to. On the other side of the room there is a higher area that has a TV with chairs around in where the Player seems to be able to watch Videotapes and Audiotapes similar to how The Player can watch The Videotapes and Audiotapes in the Communications Center during Garten of Banban II. In the back of the room there is an opening where a Worker Lift is placed, this is where The Player was lowered from at the end of Garten of Banban II.
Cafeteria[]
In the -3 Cafeteria, we can see many different cafeteria-style tables, all sporting a white-ish green top, and lime green seats, which matches the theme of the room (as it's colored green as well); unlike the other tables we saw in the Cafeteria during the original Garten of Banban. There also appears to be a long, horizontal window on one of the walls with a green door beside it. When entering the -3 Cafeteria, Banban notes that a keycard is needed to operate the worker lift. Across the room is the following:
1. A T.V screen with a yellow keycard reader
2. A hole with apple and crayon icons pointing to the hole
3. A keycard dispenser
4. A message that says the following:
! Notice to janitors!
Kleaner checks are required before end of shifts!
Oddities must be dropped into the marked hole.
The Player then must collect all of the crayons of the floor, an drop them into the oddity dropbox. Afterwards, the Player must activate the kleaner with a yellow keycard that's located on a table. When the kleaner inspects the room, there are different things that can appear on the screens.
When the Kleaner is still moving, the screens will show a yellow exclamation mark followed by this message: "A Kleaner has been dispatched. Please wait for result."
If the cafeteria is clean, then the screens will show a green checkmark followed by this message: "No oddities detected. Dispensing keycard."
If the Kleaner detects at least one crayon, then the screens will show a red X with the following message: "Oddity Detected. Remove oddity to recieve payment and punch out."
Once the keycard dispenser dispenses a purple keycard, the Player can now use the worker lift.
Jumbo Watch Room[]

The Jumbo Watch Room is a room that appears during Garten of Banban III. In this room, there is a table where the player spawns (after the Fourth Stinger Flynn Dream sequence
) with a door adjacent to it and a window from where Jumbo Josh will periodically check on the player, Banbaleena, and Nabnab. Banbaleena remarks that Josh thinks that her, the Player, and Nabnab are like Dolls to Josh or inanimate objects. The Player must complete a puzzle to escape, but they need to be careful because, when the lights turn blue, Jumbo Josh will appear momentarily. Once he appears, you have to sit down on your chair, before he finds you. If something is left changed, Jumbo Josh will attack the player.
Block Rooms[]

The Block Rooms are rooms that appear in Garten of Banban III. The Player must place blocks on top of each other to get to another area of the room of to unlock something in the room. One of the Block Rooms is the Red Room which is a room that appears in Garten of Banban III. In the room you can see 2 tiny cutouts in the wall that seem to have Keycard Readers in them as well as many Wall Buttons scattered around different parts of the room. The Room has red walls that look identical to the walls that appear in the Assembly Room during Garten of Banban II. The Player must activate all of the Wall Buttons and Keycard Readers to open a closet which has a keycard inside of it that is required to escape the Jumbo Watch Room.