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Overview[]
Keycards are tools used by workers (formerly) and the player. The keycards can activate open doors, activate certain object, and operate certain machinery via keycard readers. The keycards are pretty much the base of the game along with the drone and drone controller. However, one time Sherriff Toadster used a keycard once when you enter the kingdom in Gobb IV. He is the only character so far that uses a keycard without the player needing to open for them. Ban Ban leaves some evidence that he might use keycards also due to the fact he took all of our keycards in Gobb II.
Keycards[]
Blue Keycard[]
Garten of Banban[]
In GoBB, the Blue Keycard is found on the front desk. The keycard is used to unlock the door to the Electrical Room and turn on the lights in The Playground allowing the Player to continue through the game.
Garten of Banban III[]
In GoBB III, The Blue Keycard is found in Toadster's Jail. It's in the door that is opened if the Player collected 10 criminals. And is used to start Round 1 and Round 2 of Toadster's Game. After that, The Card is used to open B2 Medical Sector and start Nabnaleena's Experiment.
Garten of Banban IV[]
In GoBB IV, The Blue Keycard is given to you after placing the first elevator piece to the elevator, head back to Queen Bouncelia, then sheโll let you take the Blue Keycard. The blue keycard is used to open Banbanโs Cell.
Garten of Banban VI[]
In GoBB VI, the Blue Keycard is found by Banban and is given to you after you wake up from Stinger Flynn's dream. It is used to unlock the Potentiality Sector and enable the drone buttons in its entrance.
Yellow Keycard[]
Garten of Banban[]
In GoBB, The Yellow Keycard is obtained by doing the Opila Bird Mission. It is used to enable the Drone Button that is behind the glass in the Naughty Corner of the Creativity Area. It's also the main keycard needed to operate the Chairlift in the Ball Pit.
Garten of Banban III[]
In GoBB III, the Yellow Keycard is laid on a table in the B2 Cafeteria. It's used to turn on the Kleaner and to open the yellow door in the Arboreal/Aquatic Sector.
Garten of Banban IV[]
In GoBB IV, the Yellow Keycard is laid on a table right outside of the Attack Room. It's used to open the door to the Observation Room and the Bouncelia Quest Room. In the Bouncelia Quest Room, behind the throne on the right side is a Yellow Keycard Reader used to open the left door for a Crystal.
Orange Keycard[]
Garten of Banban[]
In GoBB, the Orange Keycard is found in the closet opened by the what is my color? puzzle. It opens the Colored Door to The Office in the Outer Sector and enables the elevator that is hidden in the room.
Garten of Banban II[]
In GoBB II, the Orange Keycard is found on the ground at the games start and is used to open the Outer Sector's exit. The Orange Keycard later appears in the Opila Chicks' room, its used to unlock the orange-colored door behind which waits Opila Bird, and shortly after the Slow Seline encounter to unlock The Cannon Room.
Garten of Banban III[]
In GoBB III, the Player breaks some glass with the Drone and picks it up on the table in the office. The Orange Keycard in Arboreal/Aquatic Sector to open Stinger Flynn's door and the small meeting area.
Garten of Banban IV[]
In GoBB IV, the Orange Keycard is in the Infirmary, it is used to open Stinger Flynn's Cell, to wake up Stinger Flynn, open the basement, and open the door to the Jester Experiments Room.
Garten Of Banban VI[]
In GoBB VI, the Orange Keycard is found at the end of the parkour test. It is used to leave the Potentiality Sector, to open the Scepter room. and eject the scepter.
Red Keycard[]
Garten of Banban II[]
In GoBB II, the Red Keycard is hidden in a secret room that can be entered by completing a secret puzzle that involves cannons and Firework Rockets. The Red Keycard can activate the door to Uthman's office, a secret room that reveals small but important details for GoBB II Lore.
Garten of Banban IV[]
In GoBB IV, the Red Keycard is found after the drone puzzle in the Feeding Sector. It is used to open a door to the Feeding Room, it also is used to listen to the Toadster Archives for Banbaleena, Opila/Tarta Birds, and Jumbo Josh.
Garten of Banban VI[]
In GoBB VI, the Red Keycard is found inside a locker after the statue puzzle. It is used to open the makeshift building.
Purple Keycard[]
Garten of Banban[]
In GoBB, the Purple Keycard is found by going to the ball pit and go to the wedge with the button and hop to grab the 7th egg, then you must go back to Opila Bird Place and insert it inside her mouth. After that, you will obtain the Purple Keycard from Opila Bird. The Purple Keycard activates the door to the room with computers seen at the beginning of the game. In the roblox version you need to defeat Opila Bird and go to the electrical room. If you look under the boxes, you can see a Purple Keycard.
Garten of Banban III[]
In GoBB III, the Purple Keycard appears in the B2 Cafeteria where the Player is given the Purple Keycard after collecting and disposing of all of The Crayons and then having one of The Kleaners verify that, then the facility will dispense the Purple Keycard which is very important because it is the Keycard needed to operate The Lift which is the main mode of transport on floor B2.
Garten of Banban IV[]
In GoBB IV, the Purple Keycard is found at the lift's station on the desk. it is used to start the lifts, it is also to listen to Slow Seline's Toadster Archive. It can also shut down the ventilation system temporarily and open the door for the gear.
Garten of Banban VI[]
In GoBB VI, the Purple Keycard is found in the small hut's locker in the Conditioning Sector. It is used to open the small hut's door, to unlock the lower floor of the Conditioning sector, and to operate the machinery in the Naughty One's mini game.
Pink Keycard[]
Garten of Banban II[]
In GoBB II, The Pink Keycard is found laying on the edge of the Outer Sector with a Note laying next to it. The Pink Keycard is an essential keycard that activates The Bridge in The Hub. This will allow the player to enter the Outer Sector, the Communications Sector, the Testing Sector and the Medical Sector. It will also unlock a door that leads to the Communications Sector. After Banban steals all of the player's keycards, they can also find the Pink Keycard in the Medical Sector where it unlocks the colored door that lets the player leave the Medical Sector. The Pink Keycard also closes the door to Banbaleena's classroom and opens the door to the Opila Chicks Room.
Lime Keycard[]
Garten of Banban II[]
In GoBB II, the Lime Keycard is found behind a locked door that is opened by completing a puzzle in the Communications Sector using the Pink Keycard. The Lime Keycard opens the door to the Maintenance Room where the player encounters Nabnab. The Lime Keycard is found again after completing a puzzle in the Medical Sector. Where it calls a Worker Lift down to the player, allowing them to escape to the upper area of the Medical Sector.
Garten of Banban III[]
In GoBB III, the Lime Keycard is found after Stinger Flynn transports the player to Jumbo Room. It can be used to "End Training" to exit Jumbo Room, open almost all doors in Progressive sector, start Bird Race, and open room with Lift and end the chapter after Monster Fight. Player also can use it to open Secret Room in Medical Sector and clicks the Character Buttons to open closet and get Zolphius Audio Disk.
Garten of Banban VI[]
In GoBB VI, the Lime Keycard is found in the Potentiality Sector. It is used to open the door to the Syringeons room, operate the large stone door, and unlock a closet giving you the black keycard.
White Keycard[]
Garten of Banban II[]
In GoBB II, the White Keycard is given after Banbaleena is punched by Jumbo Josh and taken away she drops the White Keycard which unlocks the final door in the Assembly Room leading to the end of the game.
Garten of Banban III[]
In GoBB III, the White Keycard is a secret keycard that is found when Mr. Kabob Man says โOpen Sesameโ. To make him say โOpen Sesameโ, the door to the birds must not be open, when Mr. Kabob Man receives his party hats, the door will open. Get him up to the door, then click the keycard reader, Mr. Kabob Man will say โOpen Sesameโ. The white keycard reader is in the Arboreal/Aquatic Sector through the Flynn Room where you see the symbol for Givanium Cloy, Tamataki & Chamatakiโs depiction, and one case update report.
Garten of Banban VI[]
In GoBB VI, the White Keycard is found on a table in the elevator room. It is used to access the big field, get the light attachment, activate lights, and access the Introduction Sector.
Light Blue Keycard[]
Garten of Banban II[]
In GoBB II, the Light Blue Keycard is located in the Maintenance Room in a locked storage room that can be unlocked by pressing 3 Drone Buttons. The Light Blue Keycard unlocks the Security Room where the player encounters Banban.
Garten of Banban VI[]
In GoBB VI, the Light Blue Keycard is found on the balcony of the Introduction sector. It is used to unlock the side room, activate the presentation lights, and control the lights.
Black Keycard[]
Garten of Banban VI[]
In GoBB VI, the Black Keycard is located in a closet in the Storage Bay that can be opened with the Lime Keycard. It is used in the Potentiality Sector to open a secret meeting room.