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Overview[]
Uthamn's Office is a secret office in The Communications Sector of Garten of Banban II that is unlocked using a secret Red Keycard that unlocks the door to Uthman's Office.

Story[]

In Garten of Banban II it is possible to grab an extra Firework Rocket in the Cannon Game Room this will allow The Player to run all the way back to The Medical Sector and then are able to insert the extra Firework Rocket into the cannon, this will shoot The Firework Rocket into the empty room where Cyan Fiddles used to be, The Firework Rocket will hit a hidden Wall Button that illuminates lights in the darkness. Revealing a table that has a secret Red Keycard that The Player can pick up.
The Player then can run all the way back to The Communications Sector and they can use The Red Keycard to open Uthman's Office. Inside The Player can find 3 notes as well as 2 Whiteboards that display tests on The Monsters.
Testing Whiteboard[]

THIS IS ALL SPECULATIONยก
This whiteboard seems to show the success or failure of certain monsters.
Rejections[]
Nabnab is considered a failure most likely because it is a savage monster that dumbly runs after all living things. Also because it gives people the creeps. This is most likely because of Nabnab's DNA being Givanium (an aggressive genome) with another aggressive genome (spider).
Sheriff Toadster could be considered a failure because there arenโt any bad guys in town, and if there arenโt any bad guys in town, there is no reason for a sheriff.
Mediums (Round 56)[]
Slow Seline was considered a failure because "it wouldn't seem like it would be any hyperactive child's favorite."
Jumbo Josh is most likely considered a Success because "it would seem like a hyperactive child's favorite." (Because of Slow Seline's reason, Jumbo Josh's reason would probably be the opposite.)
Approved[]
Stinger Flynn, Banbaleena, Banban, Captain Fiddles, and Opila Bird are all successes, although there is no stated reason, at least not in Garten of Banban II or Garten of Banban III.